Terms of Service
Effective: August 26, 2026. Last updated: September 1, 2026.
Welcome to QRLife. These are the rules. We wrote them in plain English on purpose — if you can't understand a contract, it isn't protecting you. QRLife.me is operated by Mr Chris Does Stuff LLC, a Florida limited liability company ("QRLife," "we," "us"). By creating an account or using the service, you agree to these Terms and our Privacy Policy.
1. The service
QRLife lets you create QR codes and the cards behind them — profile cards, link-in-bio pages, forwarders, WiFi cards, Guardian lost-and-found tags, storage labels, and file cards. Some things to know about how codes work:
- Dynamic vs. static. New codes are dynamic — you can change where they point. Today, during the open beta, every account keeps lifetime dynamic edits: your codes stay editable for as long as you use them, on every plan including free. If a code stops being covered — you cancel a paid plan, or an account closes — it becomes static at its last destination: it keeps scanning and keeps working, you just can't edit it any more. Nothing breaks and nothing disappears.
- When paid plans exist (not today). We may later limit how long a free code stays editable — the figure we have in mind is 14 days from creation, after which a free code would become static at its last destination. That is not in effect now, it will not apply retroactively to codes you have already created, and we will tell you before it ever starts. Paid plans keep codes dynamic for as long as the plan is active.
- The 99-Year Promise. Our service commitments about code longevity, export, and wind-down are published at qrlife.me/promise and are part of these Terms as service commitments (not a warranty or insurance product).
2. Your account
You must be at least 13 years old (and old enough to consent to these Terms where you live). You are responsible for your account, your password, and everything published under your codes. One person per account — keep your login to yourself.
3. Humans only — no bots, no gaming the system
QRLife is built for people. You agree not to:
- Create accounts, cards, or codes by automated means, or operate accounts with bots, scripts, or headless browsers — a human must perform account actions;
- Artificially inflate scans, signups, referral credits, or any counter (including the Beta-account counter) by automation, scan farms, incentivized-click schemes, or any other manipulation;
- Scrape, harvest, or bulk-download content or data from the service, or probe, overload, or interfere with our infrastructure;
- Resell, sublicense, or white-label the service, or register accounts to hoard Beta or promotional slots;
- Circumvent plan limits, pricing, or technical restrictions.
We build for humans and we defend the counters our community trusts. Violations of this section are the fastest way to lose an account.
4. Acceptable use — what your codes may not point to or contain
You're free to use your codes for pretty much anything lawful — your links, your business, your lighter, your moving boxes. You may NOT use QRLife to host, link to, or distribute:
- Anything illegal under U.S. federal law or Florida law, or content that facilitates illegal activity;
- Content that sexually exploits or endangers minors in any form (zero tolerance — reported to NCMEC and law enforcement);
- Adult / pornographic content;
- Spam, phishing, malware, spyware, or deceptive redirects (including bait-and-switch destination changes designed to defraud people who scanned a legitimate code);
- Scams, pyramid schemes, counterfeit goods, or fraudulent offers;
- Content that infringes someone else's copyright, trademark, or publicity rights;
- Harassment, threats, doxxing, or content inciting violence.
We may set codes to static, disable them, or remove the codes that violate this section — and, for deliberate abuse, the account (see section 5B). Codes removed for violations are excluded from the 99-Year Promise. Where we reasonably can, we'll tell you what happened and give you a chance to fix honest mistakes — we're not in the gotcha business.
5. Plans and billing
Nothing is for sale today. QRLife is in open beta, everything is free, there is no checkout, and no plan can be purchased. We have never taken a payment. The rules below are written down now so they are not invented later, in a hurry, in our favour — but none of them are in effect yet, and we will say so plainly here before any of it turns on.
When paid plans exist (not today). Prices will be posted at qrlife.me and may change with notice; changes never apply retroactively to time you have already paid for, and free-for-life tiers (Beta, Founder, Influencer) stay free for life — see section 5A on account dormancy, where archiving does not cost you free-for-life status. Subscriptions would renew automatically until cancelled; cancel anytime and the plan runs through the period you paid for, after which your codes become static (they never break). Every paid plan would carry a 14-day money-back guarantee — tell us within 14 days of purchase and we refund it, no essay required. Refunded lifetime purchases lose lifetime status. Where required, sales tax is added at checkout.
5A. Codes are forever. Accounts need a heartbeat.
Codes. Your codes don't expire. We don't delete codes for inactivity — not after a year, not after ten. A label on a box in your attic is allowed to stay quiet for decades and still work the day someone finally scans it. That's the whole point of QRLife, and it's written down in the 99-Year Promise. (You can delete your own codes anytime, of course.)
Accounts. We just need a heartbeat. Sign in at least once a year and your account stays active. After 12 months without a sign-in we'll email you a nudge; after 24 months we archive the account — sign-in is disabled until you reactivate by verifying your email, which you can do whenever you come back, no deadline. Archiving never breaks anything: every one of your codes keeps resolving the entire time, and free-for-life status survives archiving too. We only ever delete an account and its data when you ask us to (see the Privacy Policy).
We will always email the address on your account before it changes state. Keeping that address current is your job; sending the warnings is ours.
5B. If we ever have to end your account
Three situations, three different answers — written down so nobody has to guess.
You broke the rules on purpose (phishing, malware, fraud, content that endangers minors, or the other things in section 4). We remove the offending codes and close the account, and there is no refund. You can appeal by emailing legal@qrlife.me and a human will look at it.
You made an honest mistake (a copyright complaint, a link that drifted somewhere it shouldn't). We warn you first and, if we must act, we act on the code — set it static or disable it — not on your account. Nothing to refund because nothing was lost.
It’s on us (we stop serving your country, retire a feature you paid for, or otherwise can't keep serving you through no fault of yours). Full refund of any lifetime purchase and of any unused subscription time. No proration, no forms.
When a partial refund applies — an account we close for a rules violation that wasn't malicious, or a lifetime purchase during a wind-down under the 99-Year Promise — we treat the time you used as if you'd paid the cheapest recurring rate, and refund the rest: refund = what you paid − (months used × the monthly-equivalent of our annual plan), never below $0. Nothing is for sale today: QRLife is free during open beta, no plan can be purchased, and so there is nothing yet to refund. If we do start charging, the prices published at the time of your purchase are the ones this formula uses — for illustration, at a planned $100 lifetime and $20/year the refund would be $100 − ($1.67 × months used).
Your codes and your export outlive your account. Whatever the reason, codes that were not part of the violation go static at their last destination and keep resolving, and your export (section 1, Promise #2) stays available for 30 days after the account closes. Losing the account never means losing the label on the box.
6. Your content
You own your content. You grant us a limited license to host, store, display, and transmit it — solely to run the service (that's what makes your card appear when someone scans it). You're responsible for having the rights to what you publish and for what your codes point to. If you delete content or your account, we stop displaying it (backups purge on our published retention schedule).
7. Copyright complaints (DMCA)
Send takedown notices to legal@qrlife.me with the standard DMCA elements (identification of the work, the infringing URL/code, your contact info, good-faith statement, signature). We remove infringing material promptly, accept counter-notices, and terminate repeat infringers.
8. Real-world items (Guardian, WiFi, storage)
Guardian tags, WiFi cards, and storage labels connect codes to physical things. We provide the plumbing, not promises about the physical world: we can't guarantee a lost item gets returned, that a finder will scan the tag, or that people you share WiFi with behave. Don't put secrets you can't afford to share on a card, and update your Guardian contact info when it changes.
9. Third-party destinations
Codes point at destinations their owners choose. We don't control, endorse, or vouch for third-party sites a code resolves to. Scan like a grown-up.
10. Disclaimers
Except for the express commitments in these Terms and the 99-Year Promise, the service is provided "as is" and "as available," without warranties of any kind, express or implied, including merchantability, fitness for a particular purpose, and non-infringement. We don't warrant uninterrupted or error-free operation.
11. Limitation of liability
To the maximum extent permitted by law, QRLife's total liability for all claims in any 12-month period is limited to the greater of (a) $100 or (b) the amount you paid us in that period. We are not liable for indirect, incidental, special, consequential, or punitive damages, or for lost profits, data, or goodwill. Some jurisdictions don't allow certain limits, so some of this may not apply to you.
12. Indemnification
If your content or your use of the service gets us sued, you'll defend and indemnify us against those claims, including reasonable attorneys' fees.
13. Disputes — talk first, then court
Talk to us first. Email legal@qrlife.me with your name, account, and the issue. We get 60 days to make it right — most things are a five-minute fix, not a legal matter.
Then court, not arbitration. If we can't resolve it, either of us may bring a claim in court. There is no forced arbitration and no class-action waiver in these Terms — we took them out on purpose. Small-claims court is always available to you for an individual claim.
Where. Claims are brought in the state or federal courts located in Orange County, Florida, unless the law where you live gives you the right to sue at home — in which case that right stands.
We won't sneak it back in. Adding forced arbitration or a class-action waiver would be a material change under section 15, and it would never apply to disputes about codes or purchases that existed before the change.
14. Governing law
These Terms are governed by the laws of the State of Florida, without regard to conflict-of-law rules.
15. Changes to these Terms
If we make a material change, we'll email account holders at least 14 days before it takes effect and post the update date at the top. Keep using the service after that and the new Terms apply. We will never use a Terms update to quietly break the 99-Year Promise or the privacy commitments — those change only with loud, explicit notice.
16. The boring rest
If a provision is unenforceable, the rest survives. These Terms plus the Privacy Policy and the 99-Year Promise are the whole agreement. We may assign these Terms in a merger or sale (the Promise transfers with them); you may not assign your account. Failure to enforce isn't waiver.
Questions: legal@qrlife.me — a human who works here answers.